Role-playing games Graet Intelligence are a very specialist type of game that really need far greater attention to detail than other less immersive genres. As the computerized version of the genre took off, many money-hungry companies decided to storm into the genre without really trying to understand the vital elements of a role-playing game. In some cases, these companies have actually had the audacity to buy out smaller companies who did know the genre and they destroyed long-held legacies of great traditional games.
Considering that this may impact the future of computerized role-playing games, I have felt it important to educate these gaming giants to help them understand the only thing that matters to them. In order to sell role-playing games you need an audience willing to buy the product and if a company consistently puts out dodgy shooters in the guise of apparent role-playing games they’ll only destroy their reputation and go bankrupt. I know that the word bankrupt is a word that this money-hungry companiesrecognize,d so I emphasize one point: try to sell dodgy shooters to role-playing fans, and you will go bankrupt!
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Personally, I have been a role-playing gamer for about thirty years, and I fell in love with only two systems that I probably can’t name because of article writing guidelines. What I can say is that very few game-producing companies have come even close to the pen and paper versions of the best role-playing games on the market, you know, the ones that people actually enjoy playing. I will say that I rejoiced when role-playing games became computerized as it meant I could do my role-playing without the need to hunt for people with similar tastes, and even though some games have risen to become great role-playing games, they are sadly few and far between. On that note, of the styles of role-playing games that include pen and paper, computerized games and online games, there is only one type that can meet the fully immersive needs of a role-player and I’ll reveal why later.
Okay, what are the elements of a great role-playing game, then? I’ll give you one at a time, but immersion is the most important piece of advice to keep in mind during this discussion. To be a truly great role-playing game, it has to grab the player’s attention and not deliver diversions that allow the player to slip back into the reality of the real world. The player must be kept in the fictional world if they feel that they have experienced a great role-playing game.
One of the most vital elements of immersion is a really believable yet gripping storyline. A role player doesn’t want to load up the newest game and find to their dismay, that storyline consists of the flimsy idea that they have to kill heaps of things to get enough experience to kill the apparent bad guy. Who wants to play a game where the bad guy is designated the bad guy without good reason? Have you played a game where you are part of one group of people and you’ve been chosen to defeat the other group of people but there’s no actual evidence that shows why the other group is bad? The worst of these are the recent thug games where one criminal organization wants to defeat another criminal organization, and you’re the hitman. Who is really that stupid to fall for such a terrible storyline? It’s certainly not for intelligent role-players.
A good storyline can’t be a shallow excuse for war, and it has to be something you’d want to be a part of. The storyline also has to be included in the gameplay itself and delivered in a way that doesn’t interrupt the reality of the gameplay either. There’s nothing worse than a big cut-scene that drops into the middle of the game and makes you sit idle for more than a minute or two. For role-play gamers, the game’s immersion comes from being the character, not from watching the cut-scenes as if you were watching television. What’re next… advertisements?