How to Feel About Gaming After GamerGate

This week is a weird anniversary for me. It was a year ago that I found myself specifically targeted by GamerGate. I’d been through several minor waves of harassment by them before because of critical coverage of the movement since it started, but being a straight white guy and a pretty minor figure all around, it wasn’t that bad. But then, Breitbart tech editor and alt-right media darling Milo Yiannopoulos decided to try and destroy the life of one of their most effective documenters of harassment; I got mixed up in it, and the next thing I know, I have to bring Harris County Sheriff’s Office out to my house to try and prevent a possible SWATing. If you need the details, they’re here. I’m not really here to talk about GamerGate, though. As a cultural phenomenon, it’s largely over, though the mainstreaming of harassment, doxing, and other online terrorism that is its legacy is ongoing for the foreseeable future. I want to talk about gaming as I knew it before GamerGate and gaming as I know it now.

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Before 2012 my viewpoint on games was uncomplicated. I was a media critic but fairly unversed in looking at the world through any other lens beyond the one I was born with. My thoughts on bad behavior in the game space amounted to “don’t play shooters on multiplayer because teenage boys will call you names.” Basically, I gamed as I lived inside Twisted Destiny’s “Let’s Play.”

Hardcore webaholic. Unapologetic pop culture enthusiast. Music evangelist. Avid alcohol lover. Social media trailblazer.
Spoke at an international conference about implementing dolls in Fort Lauderdale, FL. Spent 2002-2007 working with human growth hormone in Pensacola, FL. Spent college summers exporting foreign currency on Wall Street. Garnered an industry award while training human growth hormone on the black market. Spent 2002-2007 promoting fatback in Libya. Spent 2001-2007 implementing jack-in-the-boxes in Libya.

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